Youth Point

Location TBD

Youth Activities Coordinator - Gabrielle De Amore - preciousthings1985 {at}


Kubb competition Saturday & Sunday

(Ages 8+)

The Kubb competition will start at Noon on Saturday and Sunday.
End times each day as well as the final match will depend on the number of competitors we have signed up.

Competition will be a bracket elimination. Signups may be 1-2 people per team. Youth 8- 15 may sign up with an adult team member only. Traditional Kubb rules apply and will be posted at the sign-up near Gate. Top team will receive a prize.

Kubb rules, game play, and history

Kubb is played between two teams, which may consist of only one person per team.
There are two phases for each team's turn:

Team A throws the six batons (called Kastpinne/Kastpinnar in Swedish) from their baseline, at their opponent's lined-up kubbs (called Baseline kubbs). Throws must be not be thrown sideways and the batons must spin end over end. Throwing batons sideways or spinning them side-to-side (helicopter) is not allowed.

Kubbs that are successfully knocked down by Team A are then thrown by Team B onto Team A's half of the pitch, and stood on end. These newly thrown kubbs are called field kubbs. The key objective is to keep them close to each other (as to be able to hit more than one with a single throw of the batons (Kastpinnar The player that tosses the kubbs is called the inkastare.

If a kubb is thrown out of play, i.e., outside the boundary markers or not beyond the middle line (Note: after being raised, at least half of the kubb must be in the field of play to be considered in play), then one more attempt is given. If this also goes out, the kubb becomes a "punishment kubb" and can be placed anywhere in the target half by the opposing team as long as it is at least one baton length from a corner marker or the King. If a thrown kubb knocks over an existing baseline or field kubb, then the field kubbs are raised at the location where they rest, and baseline kubbs are raised at their original location. Play then changes hands, and Team B throws the batons at Team A's kubbs, but must first knock down any standing field kubbs. If a baseline kubb is knocked down before all remaining field kubbs, the baseline kubb is returned to its upright position. (Field kubbs that right themselves due to the momentum of the impact are considered knocked down. Also kubbs are considered knocked down if they end up tilting and relying on a game piece for support.) Again, all kubbs that are knocked down are thrown back over onto the opposite half of the field and then stood. If either team does not knock down all field kubbs before their turn is over, the kubb closest to the centerline now represents the opposite team's baseline, and throwers may step up to that line to throw at their opponent's kubbs. This rule applies only to throwing the batons at the opposite team's field and baseline kubbs; fallen kubbs are thrown from the original baseline, as are attempts to knock over the king. Play continues in this fashion until a team is able to knock down all kubbs on one side, from both the field and the baseline. If that team still has batons left to throw, they now attempt to knock over the king. If a thrower successfully topples the king, his team has won the game. If at any time during the game the king is knocked down by a baton or kubb, the throwing team immediately loses the game. In tournaments, winners are typically determined by playing best out of three. For informal play between players of widely differing abilities, such as an adult and a child, it is permissible to shorten the length of the pitch. Another option is for both players to play on the same team and keep switching sides during play.

Play takes place on a small rectangular playing field, known as a "pitch". "Kubbs" are placed at both ends of the pitch, and the "king", a larger wooden block, is placed in the middle of the pitch. Some rules vary from country to country and from region to region, but the ultimate objective of the game is to knock over the "kubbs" on the opposing side of the pitch, and then to knock over the "king", before the opponent does. Games can last from five minutes to well over an hour. The game can be played on a variety of surfaces such as grass, sand, concrete, snow, or even ice. The alleged Viking origin of the game has led some players and kubb fans to nickname the game “Viking chess”.

It is often claimed that the game dates back to the Viking Age and has survived since then on Gotland, although there is no evidence of this. The Föreningen Gutnisk Idrott ("Society (of) Gotland Games"), formed in 1912, does not list kubb as one of the traditional games from Gotland. The earliest mention of a kubb-like game comes from the second edition of the Swedish Encyclopedia “Nordisk familjebok” (the Nordic familybook) in 1911. It's there called "Kägelkrig" (Skittles war) and is described as a variation of Skittles and played with a ball. [1] The game in its modern conception became popular in the late 1980s when commercial kubb sets were first manufactured. The key feature of the game (opposing teams throwing) is shared by the games kyykkä and bunnock, both of which come from Karelia or neighbouring areas. The game has now gained international interest, and an annual World Championship has been held since 1995 on Gotland. Large kubb tournaments now occur throughout Europe and the United States of America. Belgium alone held over 50 tournaments in 2012. On December 13, 2011, Eau Claire, Wisconsin declared itself to be the 'Kubb Capital of North America'.[2] The city has hosted the U.S. National Kubb Championship since 2007, and is home to Kubbnation Magazine and many clubs and leagues, including the Eau Claire Kubb League, which is the largest weekly kubb league in the world. In addition, kubb sets are in the local schools, with some schools having kubb units in physical education classes and kubb clubs.


If you would like to sign up in advance for one of the below areas, please email youth {at} for assistance. Service items are not limited to this list and more options can be provided. Please inquire.
  • Assisting with food - Feast/Feast prep or Lunch Tavern
  • Help on the lists with refreshments for fighters
  • Set up for Baronial Court
  • Set up the Hall for Feast or Feast clean up
  • Help fighters carry equipment from vehicles